Cities will be transformed by WiMax, smart grids, social networks, and other emerging technologies, once they are cohesively integrated. WiMax is seen as a critical tool for supporting city-wide wireless services. WiMax offers more ubiquitous access than Wi-Fi, because WiMax is available throughout a given area while Wi-Fi hot spots require users to search for them. The notion of the smart grid is oriented around the idea of using electricity when it is available at low cost rather than at peak periods, and the integration of renewable energy sources into the grid via two-way communication between utility companies and the businesses and individuals who use their power. There might be a central command center for overseeing and adjusting power usage and for delivering information technology (IT) services through WiMax, but the actual IT operation could reside in the computing cloud rather than in the city's data center. Social networking technology also is being tapped to provide online services through which citizens can keep up with local developments and comment on neighborhood issues. For example, Dublin, Ohio, uses networking software to operate a portal where government officials can post blogs, engage in dialogue via instant messaging, and share documents. Dublin plans to make the private network accessible to all citizens over the next several months.
Monday, September 21, 2009
Tuesday, September 15, 2009
LifeLogging
Pioneering Microsoft researcher Gordon Bell has been recording and storing virtually every aspect of his daily life in an effort to build a searchable electronic memory for everyone, and he speculates that increasing numbers of people will be doing the same in the future. He envisions the practice of lifelogging as the logical next step up from social networking. The cell phone is already a rudimentary instrument for lifelogging, and support of the practice is increasing as phones add more features to record daily activities. Concurrent with this trend is the development of specialized devices and Web services geared toward lifelogging enthusiasts. For example, Zeo is a sleep-monitoring gadget that maps out the patterns and quality of each night's sleep, while an accompanying Web service helps users optimize their sleep habits. Livescribe, meanwhile, is a digital pen that converts notes and sketches into image files and records the sound of conversations, lectures, and conferences. Analyst Esther Dyson forecasts that markets will open for software to "extract order and meaning from the chaos of proliferating data."
Saturday, August 22, 2009
Scala Programming Language
The Scala programming language, which runs on the Java Virtual Machine, could become the preferred language of the modern Web 2.0 startup, according to a Twitter developer. Scala creator Martin Odersky says the name Scala "means scalable language in the sense that you can start very small but take it a long way." He says he developed the language out of a desire to integrate functional and object-oriented programming. This combination brings together functional programming's ability to build interesting things out of simple elements and object-oriented programming's ability to organize a system's components and to extend or adapt complex systems. "The challenge was to combine the two so that it would not feel like two languages working side by side but would be combined into one single language," Odersky says. The challenge lay in identifying constructs from the functional programming side with constructs from the object-oriented programming side, he says. Odersky lists the creation of the compiler technology as a particularly formidable challenge he faced in Scala's development. He notes that support of interoperability entailed mapping everything from Java to Scala, while another goal of the Scala developers was making the language fun to use. "This is a very powerful tool that we give to developers, but it has two sides," Odersky says. "It gives them a lot of freedom but with that comes the responsibility to avoid misuse."
Online vs Clasroom Education
Students' performance in online education settings tended to trounce that of those receiving face-to-face instruction, according to a study SRI International carried out for the U.S. Education Department. The study analyzed the comparative research on traditional versus online education over a 12-year period, with the bulk of the studies done in colleges and various adult continuing-education programs. The report found 99 studies in which there were quantitative comparisons of online and classroom performance for the same courses, and an analysis determined that students doing some or all of the course online would rank in the 59th percentile in tested performance on average, versus the average classroom student scoring in the 50th percentile. Lead study author Barbara Means says the report indicates that online learning often outclasses traditional instruction, and the report suggests that online education could experience sharp growth during the next several years. Experts say the real promise of online education is delivering learning experiences that are more customized to individual students than classrooms, which facilitates more learning by doing. Philip R. Regier, with Arizona State University's Online and Extended Campus program, expects continuing education programs to exhibit the most growth in the near term, and he also predicts that online education will continue to gain ground in the transformation of college campuses. Regier says the growing use of social networking technology will hasten the evolution of online learning into a model where students help and teach each other by creating new forms of learning communities.
Monday, August 10, 2009
International Symposium on Wikis
The explosive growth of the Wikipedia online encyclopedia is petering out, while a less welcoming attitude toward new contributors could negatively affect the archive's quality in the long term, according to a team of Palo Alto Research Center (PARC) researchers. The number of articles added to the Web site per month reached a plateau at 60,000 three years ago and has since fallen by about one-third, while the number of edits made every month and the number of active editors both stopped expanding in 2007. Occasional editors' power has thinned as more active and established editors come to dominate, and infrequent contributors have a greater percentage of their additions deleted or reverted by other editors than they did before. "This is evidence of growing resistance from the Wikipedia community to new content," says the PARC team. PARC researcher Ed Chi cautions that this resistance could hurt Wikipedia in the longer term by discouraging participation by new editors, thus reducing the number of editors available to identify and repair vandalism. "Over time the quality may degrade," Chi says. The PARC researchers will present their findings at the International Symposium on Wikis and Open Collaboration in October. Blue Oxen Associates' Eugene Eric Kim, who is helping to lead a review of Wikipedia launched by the Wikimedia Foundation, says there are several possible reasons for the changes Wikipedia has undergone. He posits, for example, that the increasing use of spam software that embeds promotional text in articles may actually be responsible for the high number of reverts.
Friday, July 24, 2009
Shortage of Cyber Defenders
A consortium that includes the Center for Strategic and International Studies, the SANS Institute, and the U.S. Department of Defense aims to cultivate a new generation of computer security and network administration experts with a triathlon of contests designed to inspire students to become technically proficient in protecting cyberspace. SANS Institute research director Alan Paller points to a shortage of cyberdefenders graduating from schools, estimating that the United States needs about 20,000 to 30,000 people capable of competing in a cybercompetition, versus about 1,000 now. The U.S. Cyber Challenge includes DC3's Digital Forensics Competition, in which teams vie to solve a series of puzzles that an expert might encounter when probing a crime. Almost 600 teams have registered for the contest so far this year, compared to 199 teams in 2008. The second contest is the CyberPatriot High School Cyber Defense Competition, whose goal is to nurture high school students' knowledge of network defense. The contest is run by the Air Force Association and the University of Texas at San Antonio's Center for Infrastructure Assurance and Security. The third competition is NetWars, a SANS Institute-hosted capture-the-flag tournament waged on a virtual private network over the Internet. Teams are awarded points for assaulting other teams' virtual machines and commandeering certain services and files. Players attempt to exploit vulnerabilities in their rivals' systems and then protect the systems they compromised from the other attackers. The federal government has not announced funding for the U.S. Cyber Challenge, but companies such as Google and state governments such as Delaware have already expressed interest in participating in the competitions.
Wednesday, July 15, 2009
Microsoft Faculty Summit
Microsoft chief research and strategy officer Craig Mundie says future computers will do more work for people autonomously with less reliance on human input. "I've lately taken to talking about computing more as going from a world where today they work at our command to where they work on our behalf," Mundie says. At Microsoft's recent annual Faculty Summit, Mundie addressed a group of university professors and government officials. He emphasized that computers are still only tools, and that unless users have done an apprenticeship to learn how to master the tool they are unlikely to use computers to their full capabilities. Microsoft's shift in focus to more autonomous computers comes after 10 to 15 years of working to enhance human-computer interfaces, including handwriting, gesture, voice, and touch interaction. "The question is, Can't we change the way in which people interact with machines such that they are much better to anticipate what you want to do and provide a richer form of interaction?" Mundie asks. He compares the current shift in computing technology to when people realized they could use video cameras to piece together pieces of film to create a movie, instead of just recording entire plays. In one demonstration, Mundie used gestures to move documents and files around wall surfaces in the office of the future, where any surface is part of a virtual world, and used a virtual keyboard on the screen in his desk.
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