Monday, June 28, 2010

3D Virtual Learning

Carlos III University of Madrid (UC3M) researchers working on the eMadrid project are studying how to use three-dimensional (3D) virtual worlds for teaching. Three-dimensional virtual worlds must include teaching elements such as a training program, with a sequence of activities for students to acquire knowledge, as well as a methodology to evaluate previously defined learning results, to become a learning platform, says UC3M professor Carlos Delgado Kloos. "The 3D learning environments are not only appropriate for transmission of knowledge, but also for teaching competencies, and if they also include augmented reality elements for the manipulation of a three-dimensional world with real physical elements, even better results are obtained, as the barrier of a fictional world immersion is reduced," Kloos says. The eMadrid project is working to achieve these standards by collaborating with researchers from other universities, including Autonoma, Complutense, Politecnica, Rey Juan Carlos, and the National Distance Education University of Spain. The researchers are developing defined standards and best practices for implementing teaching environments in 3D virtual platforms.

Tuesday, June 15, 2010

Watching 3D Without the Glasses

Microsoft's Applied Sciences Group (APG) has designed a lens that could help make it possible to watch three-dimensional (3D) movies without glasses. The lens is thinner at the bottom than at the top, a design that steers light to a viewer's eyes by switching light-emitting diodes along its bottom edge on and off. When combined with a backlight, the switching diodes make it possible to show different images to different viewers, or to create a 3D effect by presenting different images to a viewer's left and right eye. "What's so special about this lens is that it allows us to control where the light goes," says APG's Steven Bathiche. Microsoft's display can deliver 3D video to two viewers at the same time no matter where they are positioned. The 3D display uses a camera to track viewers so it knows where to steer the light. The lens design, which includes a rounded, thicker end, dictates how the light bounces around and when and where it can escape, Bathiche says. He says the lens could replace the traditional backlight in a liquid-crystal display to create a glasses-free 3D display.